All Episodes

Displaying 1 - 20 of 89 in total

Google App Store Trader Status Rule

Google has given everyone until February 2027 to put their trader status on their apps and accounts in the Google Play Store. If you don't, you might be removed. Some ...

Games I'm playing and an app update.

Sharing a couple of games I have been playing along with an app update that shipped on iOS and iPad from me. Games in this episode Moon Sweepers Vacuum Warrior World o...

Protecting your app from repo dependency failure

It is very hard to avoid using some kind of 3rd party dependency these days, most often this takes the form of a repository somewhere. So do you have a plan for recove...

Saving your career today to live tomorrow

Software development of any kind is in a difficult place right now. We all have those times we would love to say screw it and move on, but is that really the answer? P...

The advantage of shorter games for players and developers

Why Short Games Feel So Satisfying (for Players and Developers) In this episode of the UI Buzz podcast, host Peter Witham reflects on the satisfaction of short games c...

Development exercises, game updates, hot stuff!

Peter returns after a busy summer with a catch-up episode covering two main topics: Concept driven mini projects: Instead of building full games or apps, Peter has bee...

AI usage, do users care? And thoughts on mental health and my latest game release

In this episode of UIBuzz, I reflect on a busy month away, share the release of my game MooFO on Itch.io, and discuss my take on AI declaration of use in game developm...

Apple WWDC 26 Keynote reactions

I sit down with my good buddy Leo G. Dion from the EmpowerApps show to discuss Apple's WWDC 26 developer conference. We cover the announcements and where we think this...

Blender and Anthropic: Funding and Fallout

This week, I'm diving into the recent announcement that AI company Anthropic is financially supporting Blender, the beloved open-source 3D modeling tool. Anthropic ple...

What to do when you make a feature in a game too good?

In this episode, I dive into a fascinating challenge with my hacking game, Project Hack. A developer played it, wrote a script that instantly hacked all available serv...

My Godot 3D experiences and Unity China Packages

In this episode, I share my surprisingly positive experience diving into 3D game development with Godot. Despite what I'd read online, performance has been more than a...

Back it up off site! Because you should!

I'm sharing a crucial reminder about data protection: automate your offsite backups now. I've seen too many drives fail over the years. Whether you're using GitHub, cl...

Pivot to Web-based Tech for Scripting in Project Hack

I'm pivoting my hacking game Project Hack from Unity to web technologies—React, TypeScript, and Vite. This shift lets players write JavaScript scripts to hack in-game,...

My experiences with AI-assisted Android porting of iOS apps

Hey everyone! In this episode, I'm sharing my journey of converting my iOS apps to Android using AI assistance—and honestly, I didn't expect it to work this well. What...

My thoughts on the 2025 game awards

In this episode, I share my thoughts on the 2025 Game Awards, celebrating indie developers and questioning the hype around AAA game trailers with distant release dates...

Game balancing is hard

Game Development Challenges and Innovations I've been busy with my game project, Project Hack, making significant UI changes and integrating new features like a leader...

AI for Unity game development, my experiences

In this episode, I share my journey of using AI tools like Claude Code and Bezi to solve real-world Unity game development problems—cloud saves, player management, and...

My experiences with Cursor for creating applications

In this UIBuzz episode, I discuss using Cursor, an AI-enhanced IDE based on Visual Studio Code, to build a React app and then a SwiftUI app. Despite some issues, Curso...

The Pros and Cons of using Prebuilt Assets

Here are some thoughts on using prebuilt assets to build your games and apps. Personally, I think it's fine to use them, but I want to offer both sides for considerati...

How Warframe got free to play right and everyone else gets it wrong

In this episode, I discuss Warframe, an amazing free-to-play game. I highlight its fair monetization, cross-platform play, and community engagement, contrasting it wit...

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