What to do when you make a feature in a game too good?
In this episode, I dive into a fascinating challenge with my hacking game, Project Hack.
A developer played it, wrote a script that instantly hacked all available server money, and exposed a major design problem I hadn't considered.
Now I'm wrestling with how to reward skilled players without breaking the early game experience.
Play the game now on early pre-release on itch.io
I'd love your feedback — https://pwitham.itch.io/projecthack/community
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A developer played it, wrote a script that instantly hacked all available server money, and exposed a major design problem I hadn't considered.
Now I'm wrestling with how to reward skilled players without breaking the early game experience.
Play the game now on early pre-release on itch.io
I'd love your feedback — https://pwitham.itch.io/projecthack/community