What to do when you make a feature in a game too good?

In this episode, I dive into a fascinating challenge with my hacking game, Project Hack.

A developer played it, wrote a script that instantly hacked all available server money, and exposed a major design problem I hadn't considered.

Now I'm wrestling with how to reward skilled players without breaking the early game experience.

Play the game now on early pre-release on itch.io

I'd love your feedback — https://pwitham.itch.io/projecthack/community
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What to do when you make a feature in a game too good?
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