All Episodes

Displaying 1 - 20 of 72 in total

My experiences with Cursor for creating applications

In this UIBuzz episode, I discuss using Cursor, an AI-enhanced IDE based on Visual Studio Code, to build a React app and then a SwiftUI app. Despite some issues, Curso...

The Pros and Cons of using Prebuilt Assets

Here are some thoughts on using prebuilt assets to build your games and apps. Personally, I think it's fine to use them, but I want to offer both sides for considerati...

How Warframe got free to play right and everyone else gets it wrong

In this episode, I discuss Warframe, an amazing free-to-play game. I highlight its fair monetization, cross-platform play, and community engagement, contrasting it wit...

Project updates and my thoughts on the Bungie game studio layoffs disaster

In this episode of the UIBuzz podcast, I return after a month's break to discuss my recent projects and a concerning trend in the gaming industry. Including an update ...

Learning Blender in public and a great video resource, plus game testing advice

I talk about my experiences learning Blender in public to create some 3D assets for my games. Then I discuss testing on multiple devices to get a real feel for perform...

Everything you do has value

In this episode of the UIBuzz podcast, I delve into the important topic of valuing your time. I discuss why it's essential to recognize the worth of your time and the ...

Should you use 3rd party services or make your own for game backends?

I want to add a cross-platform leaderboard to my updated rebuild of Endless Hurdles. There are two options.1. I build my own2. I use a 3rd party serviceIn this episode...

WordPress to Astro site conversion

I have spent the last few weeks deeply investing in converting my site PeterWitham.com from WordPress hosting to static site generation through Astro. It has been an i...

Solo vs team game development

Some thoughts on the wins and losses of developing a game by yourself versus a team.I welcome your participation in the show and discussion of this topic.Contact me to...

Update on porting my game from Unity to Unreal Engine

In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine.Delving into blueprints, I share my experience tran...

Project Hack game updates (Unreal Engine)

In this episode, I am catching up on my indie game, Project Hack. I want to share my progress and plans as I build out the multiplayer version in Unreal Engine.This is...

Achievement system in your games for retaining players

In this episode, I discuss the importance of adding achievements to games after implementing a leaderboard in my iOS game. I explain achievements, how they benefit pla...

Are Web Apps the answer to App Store problems?

In this episode of the UIBuzz podcast, host Peter Witham discusses the increasing challenges and restrictions app developers face when using app stores.He highlights t...

Godot 4 Android Performance

I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode.You can also show your support...

Adding a leaderboard to my game and why you should think about them

In this episode of the UI Buzz Podcast, I discuss adding Game Center support to my SpriteKit game. Adding game services, like leaderboards, can enhance the gameplay ex...

AAA Games are boring and uninspired, long live the indie game

In this episode of the UIBuzz podcast, I discuss the issue of AAA games not meeting players' expectations and feeling bored and uninspired. The problem stems from game...

My game development and Godot course plans for this year

I discuss my plans for game development, including my first 3D game, and the importance of learning, planning, and following best practices. I also talk about existing...

Creating and Managing Unreal Engine UI Widgets

I cannot think of a game that does not have some UI. In Unreal Engine, widgets are the answer to creating and displaying a UI. In this episode, I'll explain how I crea...

Kotlin Multiplatform 2024 Roadmap released

In this episode, JetBrains released the Kotlin multiplatform roadmap for 2024. Learn more about the exciting developments in Kotlin multiplatform for next year.As ment...

OpenAI changes, SpriteKit development updates, Web dev and content migration

A couple of different topics in this episode.- OpenAI is looking to change the ways smaller developers use the services- SpriteKit development continues with updates t...

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