My Godot 3D experiences and Unity China Packages

In this episode, I share my surprisingly positive experience diving into 3D game development with Godot.

Despite what I'd read online, performance has been more than acceptable for my current project.

I also walk through my mixed results exporting 3D assets from Unity into Godot — models come in fine, but texturing can be a mess.

I'm seriously considering a ~$30 plugin to streamline the workflow.

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My Godot 3D experiences and Unity China Packages
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