Upgrading Unreal Engine for the first time since I started my ProjectHack.net game, I’m impressed that it will not allow me to install incompatible plugins. That’s actually a pleasant surprise.
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Upgrading Unreal Engine for the first time since I started my ProjectHack.net game, I’m impressed that it will not allow me to install incompatible plugins. That’s actually a pleasant surprise.
My Unreal Engine adventures are progressing nicely. Expanding the way I use BluePrints and interfaces makes coding the logic much easier. I’m working on a new Podcast episode about Game Instances and Save/Load Blueprints. uibuzz.transistor.fm
I am really enjoying learning Unreal Engine. Not to mention it runs really fast on my Windows gaming laptop. A great learning experience, also nice to sit back a little from Apple platform development for a couple of weeks and do something different.
It took me a while to wrap my head around, but I now figured out how to make an interface-only game in Unreal Engine. The keywords are Widgets, Blueprint messages, and Game Instance Blueprints.
Trying to deal with a strange Unity game issue where I have some text in a field that gets updated via code, it shows just fine on Windows and Mac, but not on Android. Anyone encountered this before? #unity #indiedev